% Dim strSectionName Dim strCharID Dim strCharName strSectionName="Diablo II" strCharID = "nepthys" strCharName = "Baroness Nepthys-ofJANG" %>
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In ancient Kemetian ("Egyptian") religion, Nepthys is the goddess of the East; hers is the house of the rising sun. In Diablo II, Nepthys is a model of success by personal initiative, passion and perseverance. A weakling in her youth, Nepthys-ofJANG rose from the pits of mediocrity to join the highest echelon of valliant fighters. This is her story. Interactive Get the specifics on <%=strCharName%> as of the
date of her retirement.
History Nepthys-ofJANG was born very shortly after the release of Diablo II to the public. With no community involvement and very, very little RPG experience behind her, the young sorceress was very much a loner in a vast, hostile world. Realizing from the start that she would need to specialize in one form of magic, she chose the Ice spells over Fire for their slowing and stopping abilities. Of course, this would later prove to have been the best decision she ever made. Today, nearly every sorceress in the world has chooses the same route. Determined from the start to keep herself set apart from the croud, Nepthys trained to be a "fighter-sorc," a bizarre hybrid class then unheard of in the world of Diablo II. She wanted to grow to be a tough gal able to melee with some of the toughest monsters, using her spells as an accent to, and not a replacement for, old-fashioned physical blows. She switched between a mana-stealing bow and a cold damage inflicting, +strength crystal sword that allowed her to wear heavier armor and a decent shield. She poured every stat point into strength and dexterity through her 18th level. Any astute modern-day player would have condemned this move as fatal to the young sorc's future and recommended that she be destroyed and started again from scratch! Fortunately for Nepthys, she never got this "advice" and carried on, unfazed. Sadly, the fighter-sorc idea wore off as not even 52 dexterity and an artificial 200+ AR (attack rating) boost from items could make conventional weapon attacks connect regularly. Nepthys' strength was fine, her defense rating quite respectable, but her ability to hit was simply pathetic. Disappointed, but none the worse for wear, Nepthys started putting points into mana as she slowly transformed into a more conventional magic-wielder. Though never seen in chat rooms, Nepthys always showed great team spirit on the battlefield, creating or joining fighting parties to subdue Diablo's minions with great haste. The first journey from the Blood Moor to the Chaos Sanctuary was long and involved, the young sorc always treading lightly on unknown territory. The second time around, though, she didn't play games. Gathering whatever allies she could wherever she went, Nepthys blasted through Nightmare difficulty like a hurricane raging through a forest of willows, graduating to Hell difficulty at the surprisingly low level of 34. Then, everything changed... continued on Page 2 >>jump to page 1 2 3 |
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